| Max Payne @ University within Max Payne CDC |
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Team Details Praetorian - Workspace Coordinator Pandomas - Overall mod development Psyborg - Overall mod development
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Project Name - Max Payne @ University Project Type - Modifications Project Owner - Praetorian Project Page Views - 17103 Creation Date - 23rd Jan 2006 |
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Project Description 
Max Payne @ University (a.k.a MP@U) is a mod for the Max Payne (volume 1) game. The game is set on scenery transported from the real life premises and surroundings of the Computer Engineering and Informatics Dpt (CEID) in Patras, Greece.
Our mod has made it to the top 100 mods of the Year 2006, thanks to your votes!!!
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| Vote for Max Payne University at MOTY '07! |
Posted 8:24am 7th Dec 2007 by Praetorian |
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Greetings!
Once again the Moddb holds the annual Mod of the Year competition.
If you'd like to vote for our mod click on the following image and place your vote in the resulting page! It's simple really, and you don't have to be a registered member.

Thank you all!
And don't forget to support the other Max Payne mods, as well!
From the P=NP Group  |

| Wednesday 10th January 2007 |
| Two new videos |
Posted 11:51am 10th Jan 2007 by Praetorian |
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Hello and a happy new year to everybody!
The max payne@university media page is updated with two new videos (youtube quality for the moment).
One of them contains some very early work and is an alternative and unreleased version to the original teaser we made back in 2004. It's worth watching because it can be really indicative to the progress that we made between the early stages of development and the released mod.
The other is the first part of the introductory cutscene for the mod. The setting is Greece's Rio-Antirio Bridge, at some Sunday dawn. The frame rate is a little lousy in this one, because for some reason fraps malfanctioned on me and I could not get it to work fast enough :S
Also, voting over at moddb is now closed. We thank everyone who voted for us. We are very grateful for your support! The mod made it to the top100 mods of the year 2006 and we're very content with this qualification. The final results are expected sometime within January. |

| Tuesday 12th December 2006 |
| Extended trailer for MOTY 2006 awards and other news |
Posted 6:59am 12th Dec 2006 by Praetorian |
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Well it's only three days till the end of the first round of voting in Mod DB.
Our group has prepared an extended trailer for the Max Payne at University mod, to be used at the modcast over at mod db. The trailer will be up soon on the official site of the MOTY awards, but until then you can view it at
google video
or
youtube

You can vote for Max Payne at University through its ModDb page.
We are thankful for all of you voting our mod! 
Also, we'd like you to know that we are considering a 1.1 version of the mod, with some fixes and minor changes. So if you have a annoying bug in mind, or some other suggestion for improvement head over to the Max Payne at University thread and offer your feedback!
From the P=NP Group |

| Saturday 21st October 2006 |
| The mod is out there! |
Posted 9:30am 21st Oct 2006 by Praetorian |
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Well finally, the best news!
Our mod has reached release status yesterday, and is available today for you to download!
You can find the link through the site's download page in the modification category or though our l4y webpage media link.
We hope you will enjoy playing it and return to give some feedback about your impressions.
Have fun and keep supporting the mod community!
Praetorian,
Pandomas,
Psyborg
from the P=NP group |

| Thursday 5th October 2006 |
| Release date |
Posted 6:30am 5th Oct 2006 by Praetorian |
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Short news update.
The mod is scheduled to be out on October 20, 2006.
There will possibly be a final trailer a few days before that.
From the P=Np Group |

| Moving on |
Posted 10:00am 1st Aug 2006 by Praetorian |
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Once again hey everyone,
Here's some *interesting* news- though not the highly expected ones -sorry.
"First, A mod update..."
The mod has reached a decent (rc1) state and is steps away from its final release. It looks good and it plays good (with a few known bugs). In my personal view, it mostly needs work on some of the speeches and some revisiting from the rest of the group.
"Second, My work here is done..."
There were a lot of things that went (unexpectedly) well with the developing of the mod, and lots of things that went wrong or didn't work as planned.(e.g. our "beta testing stage" which kinda went down the tubes... -whoops). (...)
From my part, I've done every possible effort to make the mod ready for a release this July. It is my strong belief that neither the mod nor our group benefits from any more delaying. So, due to a personal wager, my work on developing the mod has been concluded with the end of July. I've done my part and I leave the mod in good hands.
As it is, I expect that the mod should be released sometime this Fall. This is really up to the rest of the group now.
I do reserve the "right" to post here the release news, and possible media related to the mod, if the group should agree to such updates. As a matter of fact, I would like to see (and be part of) a release trailer and a 'making of' video.
But, it is clear to me, now, after three years of work in this project, that it's high time to move on... to something else.
May we learn from our mistakes, improve ourselves and our work in future plans!
Praetorian,
From the P=NP group |

| Release Estimate |
Posted 6:26am 23rd Jun 2006 by Praetorian |
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Hello again,
Judging from the progress recently made, there is quite a strong possibility that the mod will be out sometime in JULY! (as in this July) 
A more official statement on the release date will be available soon.
Regards,
The P=NP group |

| June news update |
Posted 7:21am 11th Jun 2006 by Praetorian |
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We are moving slowly yet steadily towards the end.
Our (few) beta testets have given some early feedback for us to improve the mod, and we are to expect more comments from them in the near future. Reported bugs are all noted and we are working on those of them for which a fix is justified, and on many other simple ones. Bottom line, the mod can't be perfect...ever. We just need to feel that we are pleased with its state before releasing it.
I am currently employed in a new job that tends to take up most of my free time (or any other time for that matter) and my work on the mod is not progressing as fast as I hoped. The same stands for the other two members of The P=NP Group.
Some rough (and a little pessimistic) estimates about our progress for the Release Candidate of the mod:
*) New speeches are 85% complete (*)
*) Re-working graphic novels is 98% complete
*) Known Bugs fixing is 95% complete
*) Re-Rendering to improve level map quality is 95% complete
*) Sound fx are 98% complete
*) Music investment is 98% complete
*) Mapping is 100% complete
*) Particle fx are 100% complete
*) Kung Fu 3.0 Deluxe integration is 100% complete
*) Enemy Kung Fu 1.5 integration is now 100% complete
*) Character Animations are 100% complete
*) In-game animations are 100% finalized
*) In-game cutscenes are 100% finalized
*) Story and game finale(s) have been 100%implemented
*) Mod menus and introductory level images are 100% complete
Phew...Actually, we are closer to the final release than it may seem.
'Till the next time,
(*) Remaking speeches is expected to be a rather time consuming task, since even after the voice-acting is complete, we still will have to re-synchronize the graphic novels and the cutscenes to the spoken dialogue.
P.S. In case you are wondering, the statistics are updated as our progress moves on...
Regards from
The P=NP Group |

| Beta phase reached! |
Posted 4:36pm 18th Apr 2006 by Praetorian |
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Just a short update.
The whole mod has been "tagged" as 'Beta' since yesterday and is currently distributed to few friends and colleagues for testing.
So you know...if the final mod turns out lousy and pure cr**p these will be the guys/girls to blame
Again, we stress that the Beta is still some way far from the final release. But yeah, it's finally happening !
From the P=NP Group |

| 5 out of 6 levels ready for beta! |
Posted 5:58pm 16th Apr 2006 by Praetorian |
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Good news everybody! The first 5 levels of the mod are ready to be beta tested. The final level needs little work though, to qualify for the beta phase. We estimate that the mod as a whole will be ready for beta before Easter (that is before the Orthodox Easter which is on April 23rd).
Not so great news: Although we are able to compile the mod as an .mpm file, we can't use the "compression" feature, 'cause the max payne engine then displays some errors that we can't (or don't have the time to) guess what they mean
So to cut to the chase, so far the beta version of the (whole) mod is approximately 334MB (or 96MB if 7zipped). Also the beta version won't be the final one, even if it passes all bug tests successfuly.
We intend to benefit from beta testers feedback as to what should be removed/added/extended. And we should further polish the mod before the final release, as well. That mainly concerns re-rendering some stuff, reworking the graphic novels and adding better performed speeches.
That's all for now. Happy Easter for those who will enjoy the holidays. (sadly I will be working most of the time... )
On behalf of the P=NP Group |

| Wednesday 15th March 2006 |
| Level Names Finalized |
Posted 10:45pm 15th Mar 2006 by Praetorian |
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Since our mod is getting closer to its beta stage, we have finaly locked on the level names.
So here they are:
1. Prologue
2. All Hell Breaks Loose
3. Bring Down The House
4. Tricks of The Mind
5. Shoot To Kill
6. Confrontation
Also ready are a custom menu page and the corresponding level intro images. |
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